CONCEPT— HydroTimer is an engaging and educational app for people (like myself) for forget to drink enough water throughout the day.
SOFTWARE— Adobe Illustrator, After Effects, Figma, Protopie, and Rotato
INSTRUCTORS— Andrew Allen and Drew Hamlin
NAVIGATIONAL MODEL— Displayed on the navigational model here are the various wireframes that the user navigates through as they use the app. 
BRAND LANGUAGE— For the HydroTimer app, I aimed to create a visual system that was approachable, friendly, and encouraging. I wanted to ensure that users would return to the app, daily and the incorporation of the mascot, Drop, a warm and friendly atmosphere is created.


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